Monday, December 30, 2019

Negative Effects Of Violent Video Games - 1045 Words

Brett Gilgus 13 September, 2017 Psychology Writing Assignment #1 Introduction Violent video games in particular are extremely popular in the United States. Many of these games are designed for adults but wind up in the hands of children. We have to ask ourselves what impact violent video games have on the adolescent brain. Two lawyers debate in the Case of Brown vs. Entertainment Merchants Association, US Supreme Court (2010). Prosecutor Steven F. Gruel argues that there is a substantial amount of evidence to make the conclusion that violent video games cause adolescents to act in a violent manner (Gantt and Silfe). Defense Attorney Patricia A. Millett argued that the evidence claimed by Gruel is inconclusive, and his claims are false.†¦show more content†¦The study consist of roughly 600 8th and 9th grade students. The student were asked to complete a survey on what video games they played and how violent they were. Gentile concluded that teenagers that exposed themselves to larger amounts of video game violence are more likely to get in fights with teachers, have poor grades, and bully their peers. However, â€Å"California states that the survey ‘suggest[s] a causal connection between playing violent video games and aggressive behavior.’ It does no such thing. The survey makes absolutely no finding that exposure to violent video games leads to physical aggression. To the contrary, it explicitly cautions against making that inference: ‘It is important to note . . . that this study is limited by its correlational nature. Inferences about causal direction should be viewed with caution’†(Gantt and Silfe). Gentile’s study failed to even consider other outside factors, like a troubled home life or pre-existing mental disorders so it’s conclusion that there is a â€Å"correlation between video games and third-party hostility to third parties lacks scientific grounding† (Gantt and Silfe). The second study the prosecution points to is a study of 130 college students by Craig Anderson. He measured students’ blood pressure before, during, and after playing violent video games. He then had the students participate in a word test after playing the game. From the results, Anderson concluded that blood pressure increased during theseShow MoreRelatedNegative Effects Of Violent Video Games1895 Words   |  8 PagesHow can violence within a video game benefit the player and what differences within other types of video games demonstrated to have beneficial factors? Introduction Today, entertainment surrounds people through their televisions, computers, phones and video games. Essentially, video games developed into several various genres causing today’s entertainment to crave an unique experience. But, violent video games, regarded as a controversial genre, causes more negative controversy within modernRead MoreNegative Effects Of Violent Video Games1869 Words   |  8 Pagesphones and video games. Essentially, video games developed into several various genres causing today’s entertainment to crave a unique experience. But, violent video games, regarded as a controversial genre, causes more negative controversy within modern society due to its glorified scenes of blood, killing, sexual context, and language than its counterparts. Not only does this minimize their favorable factors, but additionally, it generates a believable correlation between violent video games and aggressiveRead MoreNegative Effects Of Violent Video Games796 Words    |  4 Pagesparticular, playing video games has become an increasingly popular pastime for adolescents. According to the American Psychological Association, 97% of American adolescents between the ages of 12 and 17 play video games (Scutti). However, there are many controversies surrounding the idea of playing video games. In today’s market, video games often contain violent themes, such as killing or stealing. This would include many shooting games, strategic games, and role-playing games. It is a popular beliefRead MoreViolent Video Games Have Negative Effects904 Words   |  4 PagesViolent Video Games Have Negative Effects For years gaming industries have been aiming towards entertaining people of all ages, especially children and adolescents. However, the definition of entertainment has changed drastically, from playing dodge ball outside to watching and playing video games in which people pretend to annihilate each other. Video game violence attracts and addicts young players, by affecting their behavior, and their development of social skills, to even affect their abilityRead MoreNegative Effects Of Violent Video Games712 Words   |  3 PagesHave you heard? Many people are debating whether or not Violent Video Games cause kids to be aggressive and violent. While others, like myself agree violent video games aren’t the problem of violence, real-life violence is. And therefore, you should to why, because Violent Video games allow kids especially boys to let out anger and relax themselves from emotions. It also helps entertain kids. And creates less real-world aggression. Kids already know the difference between virtual and reality byRead MoreThe Negative Effects of Violent Video Games Essays1274 Words   |  6 Pagessociety, and technology. All of these improvements have brought with them positive effects. Warfare has allowed oppressed people to rule themselves; medicine has saved countless lives with vaccines and treatment programs; education of societies has allowed people to make their dreams come true; and, advancements in technology have made the previous three possible. With these positive effects also come negative effects, which are seen on a grand scale. Advancement in warfare has caused numerous deathsRead MoreEssay on The Negative Effects of Violent Video Games1892 Words   |  8 Pages Video games have been a rapidly expanding industry since their inception in the 1970s. Along with their growth have come concerns about violent video games and their effects on aggression and violence in young people. The many school shootings have pushed this issue to the forefront, since the two shooters were avid players of video games. These events brought about the question: do violent video games induce aggression in youth? That’s the question I set out to answer by looking at researchRead MoreEssay on The Negative Effects of Violent Video Games on Children1990 Words   |  8 Pagesâ€Å"Life is a video game. No matter how good you get, you are always zapped in the end† (â€Å"Video Game Quotes† 1). Over time researchers, psychiatrists, and parents have often wondered how damaging violent video games can be to the youth in society. This is an important matter to people with children in their personal lives or work environment. These games have bec ome a large risk factor for aggressive behavior in children. Researchers have been saying that video games do affect adults as well; howeverRead MoreEssay on The Negative Effects of Violent Video Games1529 Words   |  7 Pagesor what inspired these attacks on these innocent victims? This question has become an epidemic in our country. We live in a violent world and young people have easy access to it whether its on television, in music or on the Internet. But with the explosion of media entertainment in recent years, video games have come under scrutiny as to whether or not violence in video games numbs children and teens to the consequences of real-life violence. The answer to this question is yes. Young children andRead MoreViolent Video Games : Positive And Negative Effects On Children And Adolescents774 Words   |  4 Pagesgaming systems, violent video games have become well-liked by children and adolescents. The playing of violent video games has always been a controversia l topic, but in recent years it has become a heated debate. Whether the playing of these games desensitize the player or not. Video games have been around since the late 1970s, however violent video games were introduced in the 1990s. In recent years the violence in games have increased along with the enhanced graphics making the games more realistic

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